
The time has come to redefine cinema.
To liberate it from the traditional limitations of the filmstrip, and to embrace emerging technologies and changes in media consumption.
We create cinematic experiences and models that are immersive, social and crossmedia in ways never before possible.
Mark Harris
As a technologist with 15 years experience, Mark specializes in high volume, web-based ecosystems with a focus on performance and scalability. Mark is currently focused on cloud-based architectures which allow for a system to grow with the success of the organization. Mark has worked with companies like Sony, Broadcastr, Texas Instruments, Nick Jr., Lexstream, Carquest Auto Parts, and Blockbuster Video.
Mark was a creative technologist on Lance Weiler's Pandemic 1.0 at the Sundance Film Festival, and regularly speaks on the intersection of story and technology. He writes software for gameplay, storytelling, and Transmedia. He was a mentor at the first StoryCode StoryHack and was the software architect on Hide & Seek's James Bond Skyfall game "Are You Fit to Serve".
In addition to his software development background Mark is also a filmmaker and is an alumnus of the IFP Narrative Lab. Mark’s Transmedia project, THE LOST CHILDREN had its New York City Premiere in January 2013 at The Film Society of Lincoln Center, with a combined feature film and live immersive experience.
In the Fall of 2012, Mark began developing his first immersive play, CURRENT - GOOD with Epic Theater Ensemble.
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Mike Knowlton
A digital veteran of 20 years, Mike has always pushed the boundaries of storytelling and technology. He is a recognized leader in the Transmedia community in New York City and is the CTO of the non-profit, immersive storytelling community StoryCode. His work at StoryCode has created a vibrant cross-discipline community of innovative creators. StoryCode programs immersive media case study presentations at Film Society Lincoln Center, Transmedia education workshops, and Story Hackathons. He led in the production of the first-ever Story Hackathon, an event that was covered by Forbes, The Washington Post, and PBS.
Mike's background spans design, programming, advertising, sales/fund-raising, production, and filmmaking. He is an expert at bridging the gaps that often exist between traditional business divisions—a universal translator of sorts. As a Creative Technologist he founded and led a number of technology companies including user-interface design firm Nascent State, digital agency BASIK, open-source Flash technology Frontal and Murmur. He has led large multidisciplinary teams in developing complex software applications for brands including Bath & Body Works, Gucci, MoMA, Philosophy, Tiffany & Co, and Victoria's Secret.
His work has received numerous awards (One Club Pencils, W3 recognitions, and Webbys) and is widely published. He speaks regularly at leading cross-media conferences including AD:Tech, the Power to the Pixel Market, Storytelling 1.X and StoryWorld. Mike is a lifelong musician and has played in a variety of indie/punk rock bands. He graduated with a Bachelor of Arts from Miami University and is an avid fly-fisherman and doting father.
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Hal Siegel
Hal is an accomplished designer and interactive filmmaker with particularly deep experience in digital media. His body of work represents a unique blend of visual design, interaction design and storytelling. He began working in digital media in 1993—the same year as the release of the first web browser—and has gone on to lead the creative development of internet initiatives for many renowned arts, architectural and cultural organizations, including Sotheby's, artnet.com, David Zwirner, Wildenstein & Company, The Pace Gallery, and Arts World Financial Center, among many others. In addition, Hal has extensive experience in the user-centered design of software application interfaces.
As the co-founder of Murmur, he wrote, designed and directed Him, Her and Them, the first ever social film. It was released on Facebook in 2011 and has received extensive coverage in Fast Company, Springwise, Social Times, The Creators Project and many other publications. Hal has written a number of articles on the convergence of film and software for the Hope for Film blog on Indiewire. A chapter of the book Digital Mosaics was dedicated to the prototype for an interactive opera developed with composer Philip Glass, with funding and support from IBM, for which Hal served as art director.
He has won many accolades for his work over the years, including a People's Voice Webby, and awards from Graphis, STEP, The One Club, W3C, and the New Voices, New Visions award for his experimental interactive project The Image of Information. At the outset of his career, Hal worked for a number of prominent graphic designers, including Tibor Kalman, Mike Mills and Barbara Glauber. He graduated with a Bachelor of Fine Arts from Cooper Union.
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